April 18, 2014

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Here’s What Adobe Is Doing With Flash Runtime

By Chris Crum

Adobe recently posted an update on the Flash Runtime on its official blog in hopes of addressing questions people have been asking on various forums.

Product manager and customer advocate for the Flash Runtime product team, Chris Campbell, who has spent a lot of time in the forums, talks about what the team has been up to.

He says they’ve made “massive improvements” to their iOS packaging engine (Halfmoon AOT) with reduced packaging times up to 10x. This, he says, lays the foundation for future features like iOS workers, and has been in the beta builds for quite a while. It was out in the public AIR 4.0 release.

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